Now, to be clear, I also would like dirt (and gravel, and sand) to have gravity, and moreover slippage, just like TFC. SMP can be argued for, but can also be governed by server rules. Especially in single player, that's not really an argument. If a person cares about them, simply don't use cheaty stuff. So the thing is, as far as immersion and aesthetics, those are personal. So it would make survival just a tiny bit more difficult, but for purposes of aesthetics and immersion. ![]() It wouldn't make dirt huts impossible, just limited, thus providing a little impetus to build a log cabin, with actual supports for a roof. I built it that way because it was quick, cheap, and easy, but it wouldn't be possible with block physics because the roof would collapse, and the dirt side would tend to slope. In other words it would basically just make utterly ridiculous looking buildings less common, while simultaneously cutting out some of MC's more ridiculous mechanics.Ī real world example, from my first VS map: I have built a good size starting hut out of dirt, with dirt walls, a basement, and a floating roof made out of hay (all about 7x12, 9 blocks high). ![]() It would limit the use of dirt as a building material, because it can't support itself vertically. Moving up to a large building would need sturdier materials for the walls, and light weight materials for the roof. Building out of dirt would be difficult, which would affect the early game a bit, since making a shelter would be somewhat more difficult (but not a lot). That would in turn affect aesthetics, and gameplay progression a little bit. The first affect would be, as tony mentioned, that you would need to choose appropriate materials for structures. It would affect gameplay in a couple of ways, but I don't thing it would make the actual building process tedious.
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